Ubi-Balance Games

Ubi-Balance is a collaboration, Global Challenge Research Fund (GCRF) project with Kingston University in London, Kathmandu University in Nepal and University of Malaya in Malaysia. The purpose is in developing a new addition in exergames which aims to enhance motor and motor-visual ability through therapy. The exergame developed called Runner-X, uses colourful, cartoon style visuals and making use of the Balance Board to encourage left and right body movements. This exergame will be used in the Self-help Group of Cerebral Palsy in Nepal and University of Malaya Medical Centre in Malaysia for the children to improve their living conditions and confidence on learning new things by improving the body balancing techniques.

Ubi-Balance logo

The Ubi-Balance project is under the implementation phase at the Self-help Group of Cerebral Palsy (SGCP) Nepal (www.cipnepal.org), which is a non-profit based NGO, to assist their special education program (SEP). In addition, this will also be implemented at the University of Malaya Medical Centre (UMMC). The gaming platform we have developed in the first phase will be available to the children to improve their living conditions and confidence on learning new things by improving the body balancing techniques. The researcher assistants at the Kathmandu University Nepal will be installing the required hardware, software and display monitors at the SGCP office to observe the improvement of CP affected children for three months. The project aims to improve the living conditions by means of proposed digital gaming therapy to thirty children resides at the SGCP for special education programme.

The first benefit is to improve the lifestyle of CP affected children and make them socially engaged with other people in both Nepal and Malaysia where we implement the project. In DAC nation, e.g., Nepal, the disability is unfortunately considered to be depravity, and in many occasions, people relate it with religion. The project will impact on people’s mind that such kind of disability, e.g., Cerebral Palsy, can be moderated by means of state-of-the-art digital technologies. Moreover, in Nepal, the computer game is considered to be a means of entertainment. When this project’s outcome will be published in journals or national newspaper, people may think about computer gaming from a positive point of view.